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Ticket #6281: 0001-Animation-slots.2.patch


File 0001-Animation-slots.2.patch, 5.8 KB (added by AzaToth, March 17, 2010 11:28PM UTC)

updated patch to remove the requirement to call reset on chained animations

From 2e830e107fc1f4e836fcdff5a56c061fde4a2bbc Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Carl=20F=C3=BCrstenberg?= 
Date: Mon, 15 Mar 2010 01:09:54 +0100
Subject: [PATCH] Animation slots
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit

When multiple animations are meant to be executed in "parallel",
currently they will be unsynchronus and thus experience an delayed
animation for later elements. To overcome this issue, we add an slot
mechanism which specifies that we can use one single slot for a bounch
of animations, and they all will use the same start time and current
time.

Signed-off-by: Carl Fürstenberg 
---
 src/effects.js |   99 +++++++++++++++++++++++++++++++++++++++++++++----------
 1 files changed, 81 insertions(+), 18 deletions(-)

diff --git a/src/effects.js b/src/effects.js
index 97456cc..b2d61c6 100644
--- a/src/effects.js
+++ b/src/effects.js
@@ -105,7 +105,7 @@ jQuery.fn.extend({
 					.animate({opacity: to}, speed, callback);
 	},
 
-	animate: function( prop, speed, easing, callback ) {
+	animate: function( prop, speed, easing, callback, slot ) {
 		var optall = jQuery.speed(speed, easing, callback);
 
 		if ( jQuery.isEmptyObject( prop ) ) {
@@ -152,6 +152,7 @@ jQuery.fn.extend({
 			opt.curAnim = jQuery.extend({}, prop);
 
 			jQuery.each( prop, function( name, val ) {
+					var cur_slot = slot || new jQuery.slot( now(), true);
 				var e = new jQuery.fx( self, opt, name );
 
 				if ( rfxtypes.test(val) ) {
@@ -177,14 +178,15 @@ jQuery.fn.extend({
 							end = ((parts[1] === "-=" ? -1 : 1) * end) + start;
 						}
 
-						e.custom( start, end, unit );
+						e.custom( start, end, unit, cur_slot );
 
 					} else {
-						e.custom( start, val, "" );
+						e.custom( start, val, "", cur_slot );
 					}
 				}
 			});
 
+
 			// For JS strict compliance
 			return true;
 		});
@@ -200,14 +202,21 @@ jQuery.fn.extend({
 		this.each(function() {
 			// go in reverse order so anything added to the queue during the loop is ignored
 			for ( var i = timers.length - 1; i >= 0; i-- ) {
-				if ( timers[i].elem === this ) {
+				var slot = timers[i];
+				for ( var j = slot.members.length - 1; j >= 0; j-- ) {
+					if ( slot.members[j].elem === this ) {
 					if (gotoEnd) {
 						// force the next step to be the last
-						timers[i](true);
+							slot.members[j](true);
+						}
+						slot.remove(j);
 					}
-
-					timers.splice(i, 1);
 				}
+				if( slot.empty() ) {
+					jQuery.timers.splice(i, 1 );
+					slot.inTimer = false;
+				}
+
 			}
 		});
 
@@ -281,6 +290,16 @@ jQuery.extend({
 
 	timers: [],
 
+	slot: function(time, active) {
+		this.members = [];
+		if( time ) {
+			this.time = this.startTime = time;
+		}
+		if( typeof active === 'undefined' || active ) {
+			this.activate();
+		}
+	},
+
 	fx: function( elem, options, prop ) {
 		this.options = options;
 		this.elem = elem;
@@ -293,6 +312,38 @@ jQuery.extend({
 
 });
 
+jQuery.slot.prototype = {
+	time: null,
+	startTime: null,
+	activate: function() {
+		if( !this.active ) {
+			this.active = true;
+			if( !this.inTimer ) {
+				this.inTimer = true;
+				jQuery.timers.push( this );
+			}
+		}
+	},
+	add: function( obj ) {
+		if( ! this.startTime ) {
+			this.startTime = this.time = now();
+		}
+		if( this.active && !this.inTimer ) {
+			this.inTimer = true;
+			jQuery.timers.push( this );
+		}
+		this.members.push( obj );
+	},
+	remove: function( id ) {
+		if( this.members[id] ) {
+			this.members.splice( id, 1 );
+		}
+	},
+	empty: function() {
+		return this.members.length === 0;
+	}
+}
+
 jQuery.fx.prototype = {
 	// Simple function for setting a style value
 	update: function() {
@@ -319,8 +370,7 @@ jQuery.fx.prototype = {
 	},
 
 	// Start an animation from one number to another
-	custom: function( from, to, unit ) {
-		this.startTime = now();
+	custom: function( from, to, unit, slot ) {
 		this.start = from;
 		this.end = to;
 		this.unit = unit || this.unit || "px";
@@ -329,14 +379,17 @@ jQuery.fx.prototype = {
 
 		var self = this;
 		function t( gotoEnd ) {
-			return self.step(gotoEnd);
+			return self.step(gotoEnd, slot);
 		}
 
 		t.elem = this.elem;
 
-		if ( t() && jQuery.timers.push(t) && !timerId ) {
+		if( !slot.startTime || t() ) {
+			slot.add( t );
+			if( ! timerId ) {
 			timerId = setInterval(jQuery.fx.tick, 13);
 		}
+		}
 	},
 
 	// Simple 'show' function
@@ -365,10 +418,10 @@ jQuery.fx.prototype = {
 	},
 
 	// Each step of an animation
-	step: function( gotoEnd ) {
-		var t = now(), done = true;
+	step: function( gotoEnd, slot ) {
+		var done = true;
 
-		if ( gotoEnd || t >= this.options.duration + this.startTime ) {
+		if ( gotoEnd || slot.time >= this.options.duration + slot.startTime ) {
 			this.now = this.end;
 			this.pos = this.state = 1;
 			this.update();
@@ -414,7 +467,7 @@ jQuery.fx.prototype = {
 			return false;
 
 		} else {
-			var n = t - this.startTime;
+			var n = slot.time - slot.startTime;
 			this.state = n / this.options.duration;
 
 			// Perform the easing function, defaults to swing
@@ -436,8 +489,16 @@ jQuery.extend( jQuery.fx, {
 		var timers = jQuery.timers;
 
 		for ( var i = 0; i < timers.length; i++ ) {
-			if ( !timers[i]() ) {
-				timers.splice(i--, 1);
+			var slot = timers[i];
+			slot.time = now();
+			for ( var j = 0; j < slot.members.length; j++ ) {
+				if ( !slot.members[j]() ) {
+					slot.remove(j--);
+				}
+			}
+			if( slot.empty() ) {
+				jQuery.timers.splice(i, 1 );
+				slot.inTimer = false;
 			}
 		}
 
@@ -475,8 +536,10 @@ jQuery.extend( jQuery.fx, {
 
 if ( jQuery.expr && jQuery.expr.filters ) {
 	jQuery.expr.filters.animated = function( elem ) {
-		return jQuery.grep(jQuery.timers, function( fn ) {
+		return jQuery.grep(jQuery.timers, function( slot ) {
+				return jQuery.grep(slot.members, function( fn ) {
 			return elem === fn.elem;
 		}).length;
+			}).length;
 	};
 }
-- 
1.7.0

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