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#1823 closed bug (fixed)
Opened October 18, 2007 09:40PM UTC
Closed November 16, 2007 05:52PM UTC
Unqueued animation is still calling dequeue()
Reported by: | davidserduke | Owned by: | davidserduke |
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Priority: | major | Milestone: | 1.2.2 |
Component: | effects | Version: | 1.2.1 |
Keywords: | Cc: | ||
Blocked by: | Blocking: |
Description
Even an animation with a queue:false option will trigger the dequeue() function. This can cause two queued functions to play at once and fight with each other.
Test case will be attached.