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Ticket #1823 (closed bug: fixed)
Unqueued animation is still calling dequeue()
| Reported by: | davidserduke | Owned by: | davidserduke |
|---|---|---|---|
| Priority: | major | Milestone: | 1.2.2 |
| Component: | effects | Version: | 1.2.1 |
| Keywords: | Cc: | ||
| Blocking: | Blocked by: |
Description
Even an animation with a queue:false option will trigger the dequeue() function. This can cause two queued functions to play at once and fight with each other.
Test case will be attached.
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