Ticket #1823 (closed bug: fixed)
Unqueued animation is still calling dequeue()
|Reported by:||davidserduke||Owned by:||davidserduke|
Even an animation with a queue:false option will trigger the dequeue() function. This can cause two queued functions to play at once and fight with each other.
Test case will be attached.
- need changed from Review to Commit
- Owner set to davidserduke